You can see what they need by looking at their personal thoughts. While your fort grows your dwarves will demand certain services. The challenges come with the game, really. Construct a nest box -Set up a farmers shop and get milk and cheese production runningĪlso: the wiki is your friend and there are a lot of great tutorials that go in depth on single topics on youtube. Set up a butcher shop and get it running Make a cistern and a well and secure it with floodgates Figure out how water works (especially pressure) Build a couple of traps at your entrance -Build a prison cell Set up a burrow and link it to a civil alarm Experiment with ordering your squad around Set up metalsmiths forge and produce armor and weapons Make Barracks, set up a squad and a training schedule Assign a manager and figure out how to set up work orders Optional: figure out atom crusher (considered to be an exploit by some) Optional: figure out quantum minecart stockpiles (considered to be an exploit by some) Set up different stockpiles for different stuff (especially refuse) Make goods and figure out how to trade them Build a meeting hall, dining room or tavern -Designate a temple Construct a drawbridge at the entrance of your fort I don't know if that's what you mean by challenges for beginners, but here is some stuff that's good to have some experience in: More created wealth -> more migrants and "guests" that must be "cared" for. So building a trade depot could solve the issue of lacking challenge. But as far as I understand the mechanic, your created wealth has to be reported trough a dwarven caravan to count. :-)Ī lot of challenges for beginners come with increasing wealth and increasing population. But puzzling out how to make it work is part of the fun. Now whenever you use a bag, a new one gets made :-) The downside is that the manager (like all things DF) is confusing and also has bugs. If you have less than 5 bags and more than one cloth, then you make a bag. If you have less than 5 cloth and more than one thread, then you weave cloth. You can do something like if you have more than X pigtails, you process plants. It's a pain in the butt to micromanage all of that stuff, so learning how the manager system works is the next thing I would do. For example, you need bags for tons of stuff. ![]() Once you have drinks and food up and running, then start to make more complicated stuff. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)įor me, I found (and still find after many, many years) that setting up a production line is a good way to get into the game. A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Want to start playing? Read this sidebar!
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